About Me:
Transwoman techno-entrepreneur, software consultant, copyleft content creator, emergent technologies researcher, seeker of social justice, and entertainment entity.
Summary:
I will describe the architecture for an invention facilitating a direct consumer to content creator economy focused on the creation, sale, and management of shares of stock in creative professionals who fund their projects with funds derived from selling of said shares, with the condition that creators realease their content under a copyleft liscence, making it free and open source.
The market for a creators stock becomes a pay what you want subscription/crowd sourced patronage model, with stocks offering microdividends of future revenues raised so as to give early large investors economic incentive to identify talent and launch careers while gradually regressing to a platform for fans to interact with and fund new works by the object of their fandom.
Brief Start Up Outline:
This article is my prior art to protect from future patents, establish an open source project aimed at developing, and propose a non-profit start up to manage: a virtual stock market system for trading in shares of content creators as firms. Rather than purchase a cd or dvd, people purchase shares in creators they like, who use the capital to produce open source conten t.
Shares entitle their holders to portions of revenue from future shares sold, such that for every share bought the creator is also given a share, such that they are garunteed a majority stake in themselves, the business entity. As creator fame increases, and they are picked up for closed source projects, the invention transforms into a talent discovery tool. The rest of the invention's architecture is drafted as answers to YCombinators call to arms.
"What are people going to do for fun in 20 years instead of what they do now?"
To identify what will be different, we identify what will be the same, and study how its interfaces will evolve. A brain comuter interface will usurp screens, ai will produce human level creative content, people will upload their minds, virtual versions of a person will interact with virual versions of other people and engage in commerce, conversation, and creativity with only their human owner's oversight.
Human activity will be focused on training ai's, producing creative content only their minds could produce, maintaining their automation systems, enjoying the entertainment of the age, flesh and blood relationships, learning, and working on the frontier of science. Everything will be gameified, reality will be augmented, and tasks unfit for ai will be queued for human completion.
My content creator stock market invention serves the future need to be able to profit from ones creative content, and allows use of existing piracy methods as distribution channels in order to subsume hollywood's role in the creation of content; and is the initial invention of the start up being proposed, a first blow in the war against Hollywood, replacing what it currently does with an alternative that employs the collaborative advantages of the web and the pressure for innovation of a free market.
The second invention is a system for mind uploading wherein unique chatterbots are generated for each user, from whom it will learn by observing the users coversations with other user bots or a masterbot that is trained based on all interaction had between users and other users bots. Badges and achievments gamify user bot training activities, rewarding users for training their bots until they are turing competitive.
The bots form the basis for a next
generation social network and social discovery network, as users dispatch their bots to converse with other user's bots, and instruct them to identify potential candidates for user to user communication based on success of those automated conversations, thereaby automating the social nerworking busy work, allowing users to view the coversation other users, or other user's bots, had with their own bots as if they were email, which the invention will also automate and subsume.
The third invention is an artificially intelligent programming language that evolves its syntax, grammer, ontology, dictionary, and other programming language features and/or constructs using human guided genetic algorithms to develop a universal compiler capable of translation between, and ability to interpret, any arbitrary machine codes, pseudocode, or programming languages.
These three inventions address the potential ways people will
be creative, interact socially, and perform meaningful work (by training, using, and correcting the artificially intelligent programming languages) in the future, and serve up an ad hoc death blow, or at least one intended to maim, to an ultimately doomed hollywood cartel.
"New ways to produce shows:"
Using described chatbots to generate screenplays, and the stock market to crowdsource tasks like effects, editing, cgi, sound scoring, etc.
"New ways to distribute shows:"
The ai programming language will encapsulate video as program modules and function as a swarm intelligence existing on a viral botnet with no off switch, whose code for proliferation is itself evolved to increase its ability to infect, minimize detection, and survive removal.
"New media (e.g. games) that look a lot like shows but are more interactive:"
The chat bot mind uploader will be integrated with the creator stock market to gamify the creation of content required to produce a library of user video clips that can be tied togther to create completly new videos, and facial expressions and speech captured for superimposition on computer generated bodies and backrounds and synchronization with user chat bot conversational databases.
"Some of the best ideas may initially look like they're serving the movie and TV industries:"
The creator market serves as a talent scout for hollywood, the chatterbot integrates with facebook and operates thereupon obsequiously. The artificially intelligent programming language serves as a developer tool for the web but eventually become an alternative internet.